Firelands Quick ‘n Dirty: Majordomo Staghelm
This is the sixth of seven guides for Firelands bosses, designed specifically for melee DPS. Some of this can be used for other roles, but I figure that most of my readership should be either part-time or full-time Rets, so here’s content designed specifically for you!
Okay, since it took us a while to find out how to deal with the trash, and since any and all trash “strats” were forum posts where people were mocked for wiping to it, I’m going to give you a Majordomo Staghelm Trash strat right now:
Kill the humanoids first. Watch out for the leaping cats; they’ll stun you. You can dispel this stun, though if you use Mass Dispel it will dispel it from the cats as well. After the humanoids are down, burn down the cats. They will target who they are going to leap before they actually leap, so it’s possible to give warning to their targets to get out of the way. Also, you may need to use Bloodlust/Heroism to make it through the massive raid damage; we did.
Majordomo Staghelm has three forms: Scorpion, Cat, and Caster.
When the raid is stacked together, Staghelm will shift into his Scorpion Form. While he’s in this form, he will cast Flame Scythe, which will proc a stack of Adrenaline, meaning he will scythe faster and faster as the phase progresses.
When the raid is spread out, Mr. Former Arch Druid will shift into his Cat Form. Much like Flame Scythe, Domo will cast Leaping Flames on a ranged raid member and jump to them, which will also proc a stack of Adrenaline and spawn a pulsing fire puddle where he lands. When he leaps, a Spirit of the Flame will spawn in his place.
Every third shapeshift, Staghelm will swap out to his caster form to do a special ability. During his first such phase, Domo will cast Searing Seeds on the raid, all of which have random durations and explode when they have run their course. His second caster shift will see Burning Orbs spawn.
Also, every time Majordomo switches forms (caster doesn’t count for this) he gains a stack of Fury, increasing his damage done with Flame Scythe and Leaping Flames, presenting a soft enrage.
We pulled Domo while stacked, so he started in a scorpion phase. You should note that this is your main DPS phase, so it’s very important to pop your cooldowns and go to town on him. One crucial bit of information – there is a “sweet spot” near the front of the scorpion that technically counts as being behind him, and yet you are still able to share cleave damage from Flame Scythe. Visually, it should be somewhere around the area in the screenshot below, right near the blue square:
Of course, you should find this area for yourself each time in one of two ways.
- Have your resident rogue inch farther and farther away from the stack until their Backstab icon lights up. Both of our rogues were Combat but this still worked for them.
- Have your feral druid do the same, except with Shred in place of Backstab.
The tank shouldn’t be moving the boss at all, so you can safely sit in this spot and DPS without worrying about parries.
Your healers will be sweating bullets during this phase, and those with raid cooldowns will be coordinating and doing their thing. Save your glyphed Divine Protection for when the stacks start piling up and your healers start falling behind; Flame Scythe is Fire damage, after all.
As I said, these are your main burn phases. We took our first scorpion phase to 12, chaining raid cooldowns like Divine Guardian, Aura Mastery, Power Word: Barrier, Anti-Magic Zone, Tranquility, and Rallying Cry. We only took subsequent scorpion phases to 6 or so because of the stacking Fury buff.
These segments are more about bursting down adds than anything. Domo will be leaping faster and faster as the phase progresses, resulting in adds spawning more often. This means that, depending on your rDPS, you might get about 3 or 4 leaps where you’re still hitting Domo for a few seconds before adds become your entire world. We usually took these phases to 6 or 7 because they serve no other purpose than to let healers regen a little mana.
For Searing Seeds, here is a neat trick that a guildmate of mine clued me into doing. Since we know Staghelm will change forms when people stack, you can anticipate a shift as people are piling into melee range. Therefore, if you pop Divine Shield just as everyone is collapsing, you will be immune to the Searing Seeds debuff and not even get it! This way, you won’t have to run out to drop it, meaning you won’t have to leave the raid with one less person to soak Flame Scythes for a short period of time, and you can DPS for that much longer. Win, win.
For Burning Orbs, there isn’t much you can do unless one of them is spawned near melee. Hand of Sacrifice an orb tanker in need, but generally stay out of their way and let them do their job. Remember, the orbs generally spawn at range, so if you’re out soaking some orb damage you’re not DPSing the boss, meaning you’re just prolonging the fight. Of course, if there is a dire need for a quick replacement, glyphed DP lets us be a temporary hero.
Otherwise the rest of the fight is rinse and repeat. Our sequence went like so:
Scorpion (12) > Cat (6) > Caster > Scorpion (6) > Cat (6) > Caster > Scorpion (5) > Cat (1) > Dead