Once someone yells “THE FLOOR IS LAVA!”, you immediately have to get to safety by climbing onto a piece of furniture. As illustrated in the picture above, the chair, sofa, table, loveseat, and footrest (there’s a fancy name for it, but I have no idea what it may be) are all safe from fiery harm.
The rug, however, is not. Think about it; if the floor were actually lava, how sturdy would a rug be to stand on? How much could you trust a rug to keep you out of the gooey liquid rock? On the other hand, something like a sofa or a chair would be much better choices. The table is labeled “badasses only” because it would be a very unstable and dangerous platform to linger on.
What does any of this have to do with Inquisition, you ask?
Keepin’ It Up
Inquisiton is a very important buff; as of this moment (patch 4.0.6), it buffs the following:
- Holy Wrath
- Hammer of Wrath
- Crusader Strike, Templar’s Verdict, and Divine Storm (via Hand of Light)
Aside from Consecration (who uses this anymore?), this covers almost every important attack we have. Sure, Judgement isn’t in there but Judgement is near the end of our priority list anyway.
In short: keeping Inquisition up is of the utmost importance.
Imagine the times when Inquisition falls off as the moment someone shouts, “The floor is lava!” Suddenly, your bloodstream is flooded with adrenaline as you look beneath you to see a flow of molten rock and smoke rising from your boots. Your first instinct is to jump, but you need to look around yourself to find a safe, lava-free zone that can hold your weight and won’t succumb to the flames itself.
It’s the same with Inquisition. When it falls off, your first instinct is to slam your Inquisition keybind (so help me if you say “I click mine”…), but you have to ask yourself a couple questions first.
How much Holy Power do I have / What’s the cooldown on Crusader Strike?
Did you just cast TV and have no HP? Looks like you’re going to have to hit CS first, then Inquisition, and then devote the next 10 seconds to getting three more HP to get a full duration Inquisition rolling.
What if you just hit CS and then TV, so you have no HP and your CS is on cooldown? Well partner, it looks like you’re SOL until CS comes back up. Lucky for you Blizzard insists on throwing Haste on everything, eh?
Do you have four-piece tier 11?
This is another very important question that can completely change the way you refresh this almighty buff.
If you indeed have an active four-piece bonus, refreshing with only 1 HP will give you 20 seconds of Inquisition bliss. As a result, your new tier bonus entitles you to be relatively lazy in terms of refreshing Inquisition.
Simply put, refresh your Inquisition with whatever Holy Power you have on hand when there’s two (2) seconds or less remaining on the buff.
If you aren’t blessed with a full set of rocky garb, you’ll just have to suffer with the rest of the four-pieceless proletariat and plan out your HP generation and usage like a big boy or girl.
Mind Those Gaps!
One last bit of advice: if your guild uses World of Logs, use it to analyze your Inquisition habits post-raid. Check this out:
From the dashboard, select the fight you want to look at, select your character from the ‘Damage Done’ screen, click on the ‘Buffs gained’ tab, then find Inquisition in the list and click on the pound (#) sign. This will place it on a graph with your damage done and raid DPS. To see the duration information overlaid like I have above, simply check the box.
Personally, I try to shoot for a 90% uptime or higher on ‘stand and burn’ encounters. A lot of fights contain mechanics that prevent a high uptime on Inquisition (Atramedes’ air phase, jumping on Magmaw’s head, running around getting buffs on Ascendant Council, etc.). The key to interpreting the data correctly is knowing the context and being able to explain lengthy gaps.
Now, if you’ll excuse me, I have to make my way across my lab without being enveloped in flames and without getting weird looks from my boss. This is gonna be tricky!