MMO-Champion released some glimpses into the upcoming content patch 4.1 that should be hitting a PTR near you very soon. So, without further adieu, let’s dig in!
(A full list of changes can be seen here. To those wondering about the color scheme, blue = originally posted by Blizzard, while green = posted by MMO-Champion)
Remnants of the Gurubashi Tribe
Originally released in Patch 1.7, the classic 20-man raid Zul’Gurub will open its gate once again, bringing new stories, new encounters and fully refined items! Zul’Gurub is now a level-85 Heroic 5-man dungeon, to help the Cataclysm dungeons provide a higher tier of contents. Players may find level 353 epic items in this Heroic dungeon. You have to meet a mininum average item level of 346 to enter it.
The Return of Zul’Aman
The fan-favorite level 70 10-man raid Zul’Aman is also reborn as a level-85 Heroic 5-man dungeon. Zul’Aman and Zul’Gurub will both appear in the Heroic Dungeon list in the LFD tool, providing level 353 epic loot. You also have to meet a mininum average item level of 346 to enter.
Since Zul’Aman is back, you might be curious on whether the rare mounts will be back? Yes, we’re proud to annouce that new rare-drop Raptor, Tiger and Warbear mount will be available, while the old mounts still have their unique beauty in hand. We will share a lot more on obtaining the new mounts.
This is Blizzard’s compromise to people claiming that there isn’t enough content for non-raiders to play through, or at least that’s what it seems like. It’s odd, though, that these are only available in heroic difficulty, as I thought that a major complaint about the Cata dungeons was that there weren’t enough level 85 normals to wade through before you stepped into the big leagues that are heroics. Maybe they’ll remedy this situation with normal versions of ZA and ZG, who knows?
We also see three new trinkets that Ret pallies the world over will want to consider:
Engineering: Synapse Springs now increases your highest primary statistic instead of Intellect.
Tooltip correction, nothing to see here.
Class change-wise, we see:
- Divine Light now costs 30% of base mana, down from 33%.
- Flash of Light now costs 27% of base mana, down from 30%.
- Walk in the Light (Mastery) now removes the cooldown on your Word of Glory.
- Word of Glory now has a 20 sec cooldown.
- Aura Mastery now improves the effect of Devotion Aura, Resistance Aura, and Retribution Aura instead of all auras.
- Conviction now procs from non-periodic spells.
- Divine Guardian now has a 3 min cooldown, up from 2 min.
- Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
- Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.
The big ones for us are the changes to DS, SS, and WoG.
If you’re one of those paladins that threw out WoGs like candy, your end has come. This will hurt our survival, of course, but I always like leaving the healing to the healers. Adding a cooldown to WoG places the spell in the “OH SHI” category, although it’s a short cooldown, so more like the “oh damnit” category.
I have a feeling the SS nerf is more to address PvP balance than PvE. Still, it was a very nice thing to see proc on fights like Chimaeron. I’m sure we’ll still pick it up, but it’ll be less of a hero than it is now.
Finally, the change to Divine Storm is a very necessary, and long-awaited, buff. Our inability to maintain Inquisition during AoE phases crippled our DPS, and now that DS produces Hand of Light damage, which itself can be buffed by Inquisition, it makes maintenance of our holy Savage Roar all the more vital.
Another side bonus to the DS change: it makes the question of when to use DS very simple to answer.
Anyway, there are a lot more changes coming, so I highly recommend you click the link at the top of the post and visit MMO-Champion for more!